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Secret Project Log: Super Mario: Lumina's Light

Welcome, curious traveler. If you’ve stumbled upon this secret page hidden deep within the site’s nooks and crannies, congrats — you’ve uncovered the early development notes for a unique Mario fangame currently being built in Gatete Mario Engine 9. This document gathers the full concept, character ideas, battle systems, plot outline, resources, and fun behind-the-scenes trivia.

Spoilers ahead. If you don’t want to know too much before release… well, you’ve already passed that point. 😏


🎮 The Concept

This fangame aims to combine classic 2D Mario platforming with turn-based battles inspired by Paper Mario and Deltarune. The goal is to maintain tight platforming gameplay while adding personality-rich character interactions and small story moments between levels. Mario himself is a silent protagonist here, relying entirely on his expressions and occasional exaggerated gestures for communication.

Every other character speaks through text boxes, including your panicky-but-cute star companion Lumina.


Meet Lumina

Lumina!!!

Lumina is a small, bright green star kid with a timid, anxious personality and a big heart. Constantly fluttering in the air beside Mario, she’s both your guide and comic relief. Think of her as a mix of Luigi’s Mansion 1 Luigi-level nervousness and Olivia’s excitable loyalty from Origami King.

Appearance:

  • Five rounded star points

  • Soft, glowing green aura

  • Little blushy cheeks

  • Nervous floating animations (jittery, shivering, sometimes hiding behind Mario mid-cutscene)

Dev Trivia: At one point, Lumina was going to be blue, but after a joke about making her look like a glow-in-the-dark sticker, green stuck.


📺 Opening Sequence & World 1 Transcript

[Boot Game.]
Simple twilight field background, Mario stands motionless with a thoughtful expression. Lumina floats beside him.

[Title fades in.]

[New Game selected.]

Cutscene: Lumina (Text Box):
“U-Uh… Hi? Is this thing working? Can you… see this? Oh gosh… I-I’m Lumina! You… uh, you gotta help me! My home… it’s gone! Some big… awful thing just showed up and— sniffle —it’s all my fault… but I can fix it! I swear!”

Mario glances at her, tilts his head, shrugs.

Lumina (Text Box):
“You’ll help?! R-Really?! Oh thankyouthankyouthankyou! Okay, um — let’s g-go… quickly!”


[World 1-1 Begins.]

Classic Mario-style platforming. Lumina occasionally interrupts mid-level with dialogue:

Lumina (Text Box):
“Wait — wait wait wait! Did you… see that cloud? It… it looked like a face, right? Right?! Oh gosh I swear it blinked.”

Mario looks at camera with a bored, unimpressed face.

Later:
Lumina (Text Box):
“Okay, okay — no face clouds. Focus, Lumina. You can do this. He believes in you. Probably. Maybe. I hope.”


[End of 1-1. Cutscene.]

Lumina (Text Box):
“Phew! You’re… you’re really good at this. I mean — of course you are, you’re, like, the Jump Guy! Oh no… I can feel something bad ahead…”

[Mini-boss: Carnivine Clash]
A giant snapping Piranha Plant monster emerges. Deltarune-style turn-based battle triggers.

Lumina (Text Box):
“Wait, what do I do? Uhh… stomp him! No? Throw something at him! N-No, wait—”

Mario shrugs dramatically.


🌿 World & Boss List

  • World 1: Starlit Hills

    Theme: Calm grassy hills at night, glowing star plants, sparkly skies.

    Description: The intro world to get players used to jumping, stomping, and meeting Lumina. Soft purple-blue hills with floating stars, glowing mushrooms, and smiling rocks.

    Mini-boss: A giant bouncy Goomba-like creature called Bumbloo.

    Boss: Captain Starbeard — A cranky old star pirate in a tiny ship that shoots cannonballs and starbursts.

    Easter Egg: A billboard teasing Nova’s Starbound Journey.


    World 2: Marshmallow Marsh

    Theme: Squishy pastel swamp with sticky pink water and giant candy trees.

    Description: Jump on bouncy marshmallow pads, avoid syrupy pits, and fight gooey critters.

    Mini-boss: Gloobster — A sentient blob of candy goo.

    Boss: Queen Puffina — A giant marshmallow beast with frosting spikes and bubble attacks.

    Easter Egg: Hidden FlipaClip logo on a tree.


    World 3: Rusty Ridge

    Theme: Ancient rusty industrial zone in the mountains.

    Description: Conveyer belts, gear lifts, and falling debris. Dark coppery skies and constant clanks.

    Mini-boss: Scrap Jaw — A chomping metal press robot.

    Boss: Geargoyle — A flying mechanical gargoyle shooting steam jets.

    Easter Egg: Graffiti says “RWappin was here.”


    World 4: Bubble Bluffs

    Theme: Floating islands above the clouds with giant bubbles.

    Description: Hop from bubble platforms to cloud lifts while avoiding storm blobs.

    Mini-boss: Nimbus Twins — Mischievous cloud imps.

    Boss: Mistmaw — A huge smiling storm cloud that spits lightning and tornadoes.

    Easter Egg: An invisible cloud with “Sinclair is cool” spelled in stars.


    World 5: Neon Nonsense City

    Theme: A weird, glitchy, neon-lit city.

    Description: Hologram signs, floating elevators, rhythm sections with timed jumps to music.

    Mini-boss: DJ Zappy — A hyperactive electric cube.

    Boss: Mayor Glitch — A corrupted NPC who warps reality and scrambles controls.

    Easter Egg: Nova sprite cameo behind a building window.


    World 6: Gloomberry Grove

    Theme: Haunted woods and overgrown ruins.

    Description: Creepy but cartoony — ghost mushrooms, one-eyed owls, shifting walls.

    Mini-boss: Boozy Boo — A sneaky ghost with a lantern.

    Boss: Count Vinefang — A vampire plant monster who traps you in vines.

    Easter Egg: Hidden dev room with early prototype level sketches.


    World 7: Lava Lumps

    Theme: A candy-colored volcano world.

    Description: Melting caramel rivers, popping gum lava bubbles, charred donut platforms.

    Mini-boss: Chomp Pop — A gummy lava fish.

    Boss: Molten Mallow — A flaming marshmallow kaiju.

    Easter Egg: Poster for 9kid! and Milo’s Stroll.


    World 8: Starfall Citadel

    Theme: A cosmic fortress at the edge of space.

    Description: Starry void backgrounds, shifting gravity puzzles, and enemy cameos from other worlds.

    Mini-boss: Starshade — A corrupted guardian star.

    Boss: King Umbra — A shadowy cosmic tyrant trying to snuff out all light.

    Final Easter Egg: A hologram message from Sinclair Ukiri, 2025.


    Bonus World: ???

    Unlock Condition: Input a cheat code.

    Theme: Glitch world full of scrapped enemies, random memes, broken tilesets, and weird music.

    Boss: Buggo the Broken — An unfinished sprite boss who attacks by throwing error messages.

    Easter Eggs:

    • RWappin’s face in pixel art

    • A haunted Strawberry Shortcake sprite

    • Nova bouncing through walls

    • A playable Nova mini stage


🎵 Resources in Use


📝 Battle System Notes

  • Regular enemies: Platforming-stomp style.

  • Mini-bosses / bosses: Turn-based, Deltarune-inspired, options like Jump, Hammer, Use Item, Lumina’s Pep Talk (heals a tiny bit).

  • Mario’s attacks deal more damage if the player times a button press mid-animation.

  • Players can also defend with good timing to reduce damage.

Fun Fact: There’s an unused placeholder attack called "Mario Look", where Mario just stares at the boss in silence, reducing its attack by 1 turn out of sheer confusion. Might leave it in for laughs.


💾 Extra Trivia & Easter Eggs

  • The first debug room is rumored to exist in World 1-3, accessible by crouching for 20 seconds under a half-cracked pipe.

  • The original name for Lumina was “Twinket,” but it sounded a little too silly and similar to Twink.

  • An NPC in World 2 is a grumpy purple Toad named Grumpet who insists the world was better before all these "floaty star kids and vine monsters."

  • If you pause the game at exactly 3 minutes 33 seconds in World 3-4, Mario makes a secret confused face not seen anywhere else.

  • The final world title has already been picked: “The Broken Sky”


Secret Dev Note:
If you found this, you’re a legend. Type “NULLMINA” into the name input screen when naming your save file and something… glitchy might happen. Just sayin’.

 

These are all features that will be incoperated into the game, also, cool that you found this page!

Contact

In case you need help with your project, e.g. animation or voice acting, etc., then contact me here!

Phone - +49 1521 3037071

Email - orangenario64@gmail.com (im most likely to answer here)

Email 2 - ukirisinclair@gmail.com

The form below forwards the email to orangenario64@gmail, so either contact me there or this form